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Game On! Project Guide

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Copyright© 2020 Design Case, LLC

Game On! Project Guide

PROJECT OVERVIEW:

Use the design thinking process to create a new board game that reflects the needs and preferences of a defined user.

PROJECT CATEGORY:

Design

DIFFICULTY LEVEL:

Beginner TIME RANGE:

60 - 120 minutes ESSENTIAL SKILLS/

MINDSETS THAT YOU MAY LEARN:

Design Thinking Iteration Tinkering Collaboration Resiliency Failure Leading to Success

TOOLS AND MATERIALS:

• One piece of medium-size foam core (Michaels, craft store) for the game board base

• Various tapes or adhesives

• Colorful markers, crayons, felt pens, pencils, etc.

• Assorted papers: blank, colored, graph

• Scissors

• Craft items to create spinners, cards, game pieces, etc.

- Index cards

- PlayDoh or air-dry clay - Chenille stems (pipe cleaners) - Brass fasteners

AT HOME SUBSTITUTIONS:

• A solid game board base is a must, if you don’t have foam core, a piece of cardboard box will suffice.

MATERIAL PURCHASE LINK:

http://tiny.cc/Intelbuylist

Project Steps

Prepare

Form a group (2 to 4 people is best but you may also do this individually)

[:02]

Watch the intro and inspire-to videos.

[:08]

Talk about and discuss games you’ve played before and why you liked them.

[:03]

1 2 3

Project Intro Video:

Game On! Inspirational Video:

Exploding Kittens Game Explained

FUTURE SKILLS

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Empathize

Think about their needs, wants and desires, and what will make the game fun and useful for their situation?

Define

Think about their needs, wants and desires, and what will make the game fun and useful for their situation?

Ideate

Prototype Test

Reflect

Expand It!

Here are some ideas for taking this activity to the next level:

• Add a second or third session to provide time to iterate:

Iterate and improve based on your play testing notes. What problems do you need to address? How might you make changes?

• Add a Restriction: How would the design change if you added a restriction?

Limit the number of players, the number of rules, the types of components, or the duration of the game. Use Boardgamizer.com for additional restriction options.

Copyright© 2020 Design Case, LLC

Review the design thinking process by watching the

“Dash of Design” video.

[:05]

Test-play the game to gain understanding and see how it works.

[:10]

Get feedback from others on what worked and what did not work in your new game.

[:05]

Brainstorm ideas of who your game player will be.

[:08]

Define a vision and vision statement for your game.

[:03]

Based on the vision, pick a theme for your game.

[:05]

Decide how players will move around the board and win your game.

[:05]

Incorporate various game mechanics to finalize your game design.

[:05]

Get your materials, sketch out game components, and start to build your prototype!

[:15]

4

11

11 5

6

7

8 9

10

PRO-TIPS:

Most good games have:

Scarcity – Limited resources, time, space.

Chance – A random or unpredictable element.

Control –

Meaningful choices or actions for players.

Progression – Change or development over time. Each turn should be different.

Interaction – Choices affect the board and other players.

Does your design include these? How might it?

THEME BUILDING QUESTIONS:

Use the items below to help you design the best theme for your game.

• Setting- where does your game take place?

• Characters- are all of the characters/pieces the same (like monopoly) or different with different abilities (like chess)?

• Actions/Events -how does the game end? How do players win? What happens during each round or turn?

QUESTIONS TO CONSIDER:

• How will they win?

• Will they gain points or collect resources?

• Will your game involve a spinner, dice, or card draws?

• Will your game be strategy, chance or a blend of both?

HELPFUL RESOURCES:

Dig deeper into game design using the following websites.

They are packed with information, ideas, and examples:

• Random Idea Generator: http://www.boardgamizer.com

• BGG Mechanics List: https://boardgamegeek.com/

browse/boardgamemechanic

• Board Game Geek: https://boardgamegeek.com NEED MORE HELP AND INFORMATION?

Contact us at: intelfutureskills@intel.com

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